The idea is interesting but there are quite a few buts that offset all my attraction to this souls like game.

The first is the setting itself. If you want to really build a game that looks like Dark Souls or Elden Ring, you're going to have a lot of work to do with balance and player interaction.

Balance is a very important thing in a game like this, but even the most unkillable bosses in souls like break with one hit if you know what to do. This should be avoided as it will not only affect gameplay, but also earnings. An important observation would be the clumsiness of the combat system currently, at the moment I have not seen in their media any information on updating it, but I would really like that in the game was more choice in playstyle.

Another mistake, in my opinion, is binding a specific character to a player. How then do you implement interaction between players if you and they are the same character. And if only singleplayer, what interest is there in buying or selling anything at all?

Next, the community. Well, too little activity for so many people on Twitter. Discord server is literally empty. In Telegram there are 16K users, but 1-3 people write something, also I have not seen anything really discussed there, most of the messages - something like "Hello" or "Gm".

Another aspect is the structure of the souls community. It is relatively small (I mean those who are really ready to play and replay the Souls series) and the perspective to lure casual players into a hardcore game frankly little.

And last, but not least, the token. On paper everything is good, but in fact the token was dumped for a couple of days, but then the price dropped sharply. Luckily it has risen a bit recently. But for how long? Show Less


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