I like that there is a teaser of the game on the first page of their site, and the game reminds me of Worms/Gunbound, something that I grew up playing as a kid. The gameplay aspect looks simple but works, but I am not entirely convinced as a project with a need for tokens.

I do not like that the game is called "free-to-play" when there is an obvious barrier to entry for playing and progressing on with the game - NFTs. Having a soft currency of FF would work to welcome players to try on the game, but customer retention would only be possible via transition to paying-to-play and making use of their Spaceship NFTs. Otherwise, the game is as vanilla as it gets, and 'free' players would constantly be outclassed by 'P2W' players, leading to frustration. However, I still appreciate that the developers thought of free players in mind

Apart from acting as rewards and as a currency, I also do not see any novelty or usage for the tokens that I strongly believe more could be worked on. The tokenomics look relatively concerning at a glance, and 35% of allocation to P2E/Treasury seems little on the end, as sale tokens come up to almost similar (28%) as the amount allocated for the game itself. Show Less


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