Qubix Infinity is another web3 game aiming to carve a segment of the industry.

In the pitch deck, you forecast $20M of revenues with 500K users, that's $40/users, I highly doubt this is realistic. If you have built games before I would suggest you describe the unit economics for previously developed games, or you attempt to do some simulation of CAC and LTV of your future game based on market tests.

I don't really understand 2 of the problems and their solution on your pitch deck. I think it needs to be clarified with someone who's a native english speaker. Either way, I'd focus on only 1 problem.

I'd say you are starting with a fully diluted valuation of $30M and that's too much at this stage. Unless I'm missing something, I wouldn't value your business/token at more than $1M, unless you've had previous successful game launched that generated more than $10M of revenues. I care more about Fully diluted Market cap than In circulation at TGE.

The style of graphics seems to be meant to attract minecraft users, but those are children, they can't be expected to jump on crypto. Show Less


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